There will be spoilers for the first area of the game in this post, you've been warned.
After launching the game you're given a lengthy intro cutscene in which the player 'sneaks' through airport security in a human-shaped suitcase, which then suddenly flips into an 80s colour scheme-filled sequence of drug trip-esque scenarios culminating in the player being stood in front of the suitcase in a long corridor. So far we've had 2 minutes of trippy cut-scenes, and we're still no wiser on the plot of this game - but does that really matter? Personally, I was gripped immediately after that 'wacky' intro. Walking down the corridor and into a waiting room causes an NPC to ask you to wait until her boss is ready to see you, and the game directs you to a chair. By sitting down you can read the covers of such magazines as "Reader's Digestive Organs", a parody of a real life publication.
After being called into the office, you're given a mission: to infiltrate the Soviet Consulate and obtain some data they've taken. Your boss then 'goes to the wine cellar' and leaves you to take your "Missionoyl". Missionoyl seems to be some kind of medicine that augments your ability to do a mission, however from what i've played thus far i'm not sure if that's all. I take the missionoyl and a countdown appears. 'Starting mission in
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Screen fades to black.
You can check out Jazzpunk on the game's website, or buy it on its Steam page

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